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To its credit, this port of LEGO Jurassic World does touch on most of the important stuff. It’s so much easier to punch rocks and trees when you can just walk over to something and tap a button. I appreciate the one-touch option, but the convenience results in a distinct lack of more nuanced control that bugs the crap out of me. The “casual” controls don’t quite meet expectations, though. It feels odd to have the jump button towards the top and the interact button towards the bottom (I keep pressing the wrong one for the wrong thing), but overall it works. At least with the virtual stick control option. Stuff like Malcolm’s flare or Tim’s nightvision goggles that allow them to access dark caves, Lex’s ability to scream loud enough to break glass, or Muldoon’s knack for tracking.Įverything controls well, too. It’s a concept that’s common to all LEGO games, but I feel like the skills fit better with these characters and theme than we’ve seen in previous LEGO releases. Skills that, I have to admit, are often pretty cleverly implemented. Instead, you’ll want to come back after you’ve unlocked more characters and make use of their skills.
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Replaying levels is also necessary as you won’t always have the right abilities or tools that you’ll need to find everything the first time around. And, of course, you’ll want to keep a lookout for collectibles and gather up as many studs as you can, because how else are you going to unlock all the special stuff? A lot of said puzzles usually require breaking apart objects in the environment in order to use the bricks they leave behind to construct something you need to progress - though sometimes simply finding what you need is its own kind of puzzle. Each level is played with two or more interchangeable characters, each with a different set of skills or gear that will allow you to complete various tasks and puzzles. If you’ve ever played a LEGO game of any kind before, you’ll have an idea of what to expect with LEGO Jurassic World. I blame the combination of dinosaurs, the gorgeous visuals, and the surprisingly clever integration of LEGO game-style puzzles into the Jurassic Park worlds. Unfortunately, the mobile version of LEGO Jurassic World isn’t quite the same as what we got on consoles. In it’s original console release, this was the first LEGO game that ever compelled me to play each level to death and unlock everything. Every now and then a LEGOfied version of a thing I was interested would come out, but it was always a roll of the dice whether or not it would keep my interest (with LEGO Star Wars being a particular high point).
Lego jurassic world video game series#
My relationship with the LEGO series of games has been rather uneven over the years.
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The new hub system feels a little awkward A noticeable amount of content has been cut
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